High Dynamic Range at Bobby Dodd Stadium

Tonight I’m shooting the Georgia Tech football game against Jacksonville State University, which I coincidentally helped cover when I was interning in Anniston.  Anyways, I got to the game fairly early to avoid traffic and decided to play around with high dynamic range imaging.

HDR involves taking multiple photos of the same scene at different exposure levels and combining them digitally to increase the contrast and dynamic range of the image.  This helps give punchier tones and colors as well as letting you keep detail in areas that would normally be underexposed or overexposed.

This scene kind of illustrates it a bit.  Notice the color of the sky as well as the detail kept in the stands and field.  Its not as extreme as it could be, but I think it helps show the possible applications for it.

Comments

4 responses to “High Dynamic Range at Bobby Dodd Stadium”

  1. Lindy Avatar

    Wait, which one is HDR? Because the top one just looks like the bottom one, but a little more stopped down.

  2. Josh D. Weiss Avatar

    the top is, hence the caption that says as much. there is a broader range in the top one, you can actually see it best in the yellow building on the right in the background of the top building, it turns to white in the bottom one.

  3. Lindy Avatar

    I still don’t see it. I mean, I see the difference in the color, but no more… range? Something like that. It’s missing that sort of CGI look most HDR images I’ve seen.

  4. Josh D. Weiss Avatar

    Maybe the color on your monitor isn’t calibrated correctly? Part of it could also be that this scene wasn’t as contrasty as required to make the CG type HDR scenes. Those are typically done at night or sunsets/sunrise. Or scenes heavily shaded areas where sunlight pierces through randomly.